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Part 1 – Campfire Scene Creation
Getting Started
001 - welcome to the course
Fundamentals
002 - chapter introduction
003 - preferences
004 - workspaces preset file
005 - asset library – OLD
006 - asset library
007 - coloring workflow
008 - custom shader part 1
009 - custom shader part 2
010 - asset creation and troubleshooting
Scene Creation
011 - chapter introduction
012 - idea and preparation
013 - basic scene setup
014 - basic camera setup
015 - basic light setup
016 - campfire asset creation
017 - campfire assembling
018 - tent modeling
019 - tent detailing
020 - robot blocking and posing
021 - robot head modeling
022 - robot body modeling
023 - robot upper arm modeling
024 - robot lower arm modeling
025 - robot hands modeling
026 - robot sword modeling
027 - robot pose adjustments
028 - robot convert instances
029 - convert instances troubleshooting
030 - robot detailing
031 - dune modeling
032 - composition adjustments
033 - mood and lighting
034 - adding pre made assets
035 - cable modeling
036 - object instancing
037 - scatter objects addon
038 - scattering grass and stones
039 - scattering dirt trash and vines
040 - using pre-made characters
Scene Motion
041 - chapter introduction
042 - animation refresher
043 - camera animation
044 - vegetation animation
045 - cable animation
046 - simple character animation
047 - fire particles
048 - sparks particles
049 - smoke particles
050 - dust particles
051 - pop up animation preparation
052 - pop up animation commotion addon
053 - scattered objects dissolve workflow
054 - scattered objects dissolve animation
055 - ground dissolve animation
056 - ground dissolve particles
057 - finalizing particles
058 - finalizing animation
Scene Finalization
059 - chapter introduction
060 - depth of field
061 - fog compositing
062 - fog volumetric shader
063 - lens distortion_and_vignette
064 - getting feedback
065 - implementing feedback
066 - scene clean up
067 - eevee render settings
068 - cycles render settings
069 - combine cycles and eevee
070 - image sequence to video
Scene Editing
071 - chapter introduction
072 - intro animation breakdown
073 - title animation breakdown
074 - video sequencer fast playback
075 - video editing
076 - sound design preparation
077 - sound design creative concept
078 - sound design music
079 - sound design atmosphere
080 - sound design sound effects
081 - sound design final mix
082 - sound design sound resources
083 - export video with sound
Part 2 – Characters & Machines
Character Creation
084 - chapter introduction
085 - character modeling part 1
086 - character modeling part 2
087 - yourself in cubic worlds
088 - armature and bones basics
089 - character rig deform bones
090 - character rig controller bones
091 - constraints basics
092 - character rig constraints
093 - skinning basics
094 - character rig skinning
095 - drivers basics
096 - character rig drivers
097 - character rig organization
098 - change a rigged character part 1
099 - change a rigged character part 2
100 - attach object to hands
101 - dog preparation
102 - dog modeling part 1
103 - dog modeling part 2
104 - dog rig reusing the human rig
105 - dog rig constraints and skinning
106 - dog rig drivers
Machine Creation
107 - chapter_introduction
108 - grease_pencil_basics
109 - robot_sketching
110 - robot_modeling_cockpit
111 - robot_modeling_limbs
112 - robot_color_and_adjustments
113 - robot_testing_functionality_and_finalization
114 - robot_rig_adding_bones
115 - robot_rig_organization
116 - robot_rig_constraints
117 - robot rig skinning
118 - car preparation import 3d scan
119 - car sketching
120 - car modeling bottom
121 - car modeling front
122 - car modeling back
123 - car modeling cockpit and wheels
124 - car modeling adjustments and colors
125 - car modeling details and finalization
126 - car rig adding bones
127 - car rig skinning
128 - car rig doors and hatch
129 - car rig spinning wheels
130 - car rig steering
131 - car rig ground detection
132 - car rig suspension
Character Animation
133 - chapter introduction
134 - character animation is hard
135 - fixing asset browser issues
136 - animating character basics part 1
137 - animating character basics part 2
138 - video reference
139 - walk cycle
140 - repeating loop
141 - walk on path
142 - non-looping animation part 1
143 - non-looping animation part 2
144 - non-looping animation part 3
145 - non-looping animation part 4
146 - modular animation
147 - baking animations
148 - stop motion effect
149 - animating characters in big scenes
Part 3 – Scene Breakdowns
Family Trip Breakdown
150 - family trip animation
151 - chapter introduction
152 - scene overview
153 - storytelling analysis
154 - terrain creation
155 - water animation
156 - water splashes
157 - tree animation
158 - birds particles
159 - car rig analysis
160 - car animation analysis
161 - character animation analysis
162 - finalization analysis
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