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رمز فایل : sub-learn.ir
Introduction
001 - introduction
Quick Start Overview Project
002 - PREVIEW QUICK START OVERVIEW
003 - Download Files for Lesson
004 - Interface
005 - Snowman Scene Navigation
006 - Snowman Grouping and Duplication
007 - Snowman Duplicate Special
008 - Snowman Component vs Object Mode
009 - Snowman Color
010 - Snowman Tree
011 - Snowman Snow
012 - Snowman Project Folder and Saving
013 - Snowman Importing Textures
014 - Snowman Adding Snowflake to Particles
015 - Snowman Lights
016 - Snowman Layers
017 - Snowman Animation
018 - Snowman Rendering
019 - Snowman Video
020 - Snowman Video Compression
Modeling
021 - PREVIEW MODELING
022 - DOWNLOAD FILES FOR LESSON
023 - Intro Extrude Insert Edge Loop
024 - Intro Custom Shelf
025 - Intro Moving Vertices
026 - Computer Setting Project Folder
027 - Computer Extrude
028 - Computer Keep Faces Together
029 - Computer Wedge
030 - Computer Scale Straight Lines
031 - Computer Curves
032 - Computer Extrude Along Curve
033 - Computer Smooth
034 - Computer Bridge
035 - Computer Circularize
036 - Computer Edit Pivot Duplicate Special
037 - Computer Cleaning Up Scene
038 - Computer Duplication
039 - Computer Viewport Settings
040 - Character Image Planes
041 - Character Torso
042 - Character Arms
043 - Character Legs
044 - Character Feet
045 - Character Hands
046 - Character Head
047 - Character Facial Edge Loops
048 - Character Facial Cavities
049 - Character Ear
050 - Character Soft Select
051 - Character Sculpting Brushes
052 - Character Clothing
053 - Character Cleaning Up Outliner
054 - Character Scale
Texturing / UV Mapping
055 - PREVIEW TEXTURING
056 - DOWNLOAD FILES FOR LESSON
057 - UV Mapping Theory
058 - Texture Jet Resolution
059 - Textures Jet Practice
060 - Texture Jet Assigning Color File
061 - Texture Jet Texturing
062 - Texture Jet Resolution Final
063 - UVMapping Fundamentals
064 - UVMapping Cat CheckerTest
065 - UVMapping Cat Unfolding Shells
066 - UVMapping Cat UVLayout
067 - UVMapping Jet PlanarProjecting
068 - UVMapping Jet UVLayout
069 - Texture Coffee Mug Challenge
070 - Answer Coffee UVs
071 - Answer Coffee Texture
Materials / Rendering / Lighting
072 - PREVIEW MATERIALS RENDERING LIGHTING
073 - DOWNLOAD FILES FOR LESSON
074 - Materials BrickWall Bump Maps
075 - Materials BrickWall SpecularMaps
076 - Materials BrickWall TransparencyMaps
077 - Materials Intro
078 - Materials Hypershade
079 - Materials Presets
080 - Materials Glass
081 - Lighting Intro
082 - Lighting 3 Point Lighting
083 - Rendering
Rigging
084 - PREVIEW RIGGING
085 - DOWNLOAD FILES FOR LESSON
086 - Blendshapes
087 - Skeleton (Human IK)
088 - Skeleton (Face Joints)
089 - Control Rig (Human IK)
090 - Constraints (Eye Aim)
091 - Painting Skin Weights
092 - Painting Skin Weights (Jaw)
093 - Creating Face GUI
094 - Setting Limits
095 - Set Driven Keys
096 - Adding Custom Attributes
Animation
097 - PREVIEW ANIMATION
098 - DOWNLOAD FILES FOR LESSON
099 - Animation Settings
100 - Animation Ball Bounce (Key Frame Intro)
101 - Animation Ball Bounce (Graph Editor)
102 - Animation Ball Bounce (Rotation)
103 - Animation Shark (Cycle Infinity)
104 - Animation Shark (Motion Paths)
105 - Rig Introduction
106 - Walk Cycle Introduction
107 - Walk Cycle (Blocking)
108 - Walk Cycle (Graph Editor)
109 - Walk Cycle (Graph Editor) part 2
110 - Walk Cycle (Left Foot Roll)
111 - Walk Cycle (Right Foot Roll)
112 - Walk Cycle (Motion Trail) part 1
113 - Walk Cycle (Motion Trail) part 2
114 - Walk Cycle (Follow Through)
115 - Walk Cycle (Polish)
116 - Walk Cycle (Dope Sheet)
117 - Walk Cycle (Animation Layers)
118 - Lip Sync Setup
119 - Lip Sync (Import Reference)
120 - Lip Sync (Matching Mouth)
121 - Lip Sync (Matching Lips and Tongue)
122 - Lip Sync (Head Movements)
123 - Lip Sync (Body Movements)
124 - Turntable Setup
125 - Turntable Render
Dynamics
126 - PREVIEW DYNAMICS
127 - DOWNLOAD FILES FOR LESSON
128 - Active and Passive Rigid Bodies
129 - Baking Simulation
130 - Bowling (Editing Rigid Bodies)
131 - Catapult (Adding Constraints)
132 - nCloth (Nucleus Defined)
133 - Flag (nConstraints)
134 - Curtain (Slide Constraints)
135 - Tree Leaves (Component to Component Constraint)
136 - Cache
137 - nCloth Presets
138 - nParticles
139 - nParticles (Water)
140 - nParticles (Balls)
141 - nParticles (Points)
142 - nParticles (Smoke)
143 - Fluid Containers (Logo Fade)
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